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How I started on Gamestotal.com
So far I have personally found GC to be more interesting and fun compared to my other games. Yes I have written a few other games, like Online RPG and Space Trader. The Online RPG (I can't remember the URL) has no clear goals and contains a lot of architectural problems. Main problem is caused by an inefficient engine. I improved that engine and came out with Space Trader. It don't have the architectural problems yet remain quite complex (many functions/options) to the player. However during the initial beta testing I decided to discontinue this project because I found it boring. It is found that people still prefer war (killing one another) than a peaceful trading game. This is my observation in the online game sector.
After trying out some online space theme games I then decided to rewrite the entire game engine from scratch, change the concept to be simplier with less features/option to the player. This would make it easier to learn and play the game. Technically designing the game on the concept part was hard because I wanted the entire structure to be dynamic. This is so I am able to add content (example: technology, minerals, goods, ship types) easily and in real time. This would allow the game to be evolve with out major recoding.
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